Parameters in a reputation system explain what members can do to bring value and what they will get in return.

Earlier we said that governing process will benefit from a limited number of tunable parameters that serve a large number of interests of a particular community.

<aside> ❓ The difficult part here is maximizing interests while keeping the number of parameters down. One way to go is drafting possible fields of interest. The community will evolve and interests will change so it’s worth zooming out.

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For example, in Moonstream DAO we plan to move along market research, programming and data science. Those are high-level parameters and the community can decide which of them is more valuable at each stage (i.e. tune).

Our example of parameters is here

Changelist for August 18, 2022

Zooming in, parameters should provide specific examples of actions under each category, and respective XPs. This will help the community to mature and can be made redundant afterwards, leaving only the high-level interests and the mechanics of tuning parameters and assigning points for specific actions.

The Badges side of the system also aligns with fields of interest. Each individual can gain trust along one or another high-level parameter. Thus, badges are named after the fields. It’s important to acknowledge that at each stage of community development, advantages of equal-level badges in different fields will be tuned, too.